Based on a concept by Piper Thibodeau: https://www.artstation.com/artwork/lV5g3k
The goal for this small project was to get a hand painted look while sticking with a PBR workflow. I had quite fun making the foam material in UE even though it was a bit difficult. It is by no means a complex material but I'm still not used to the more technical aspects of UE.
2k textures, 12k polys and a super basic rig.